package game.module.chat.response;

import lion.message.MyServerResponse;

public class ChatFailMsg30120 extends MyServerResponse {

	public ChatFailMsg30120(byte channel, int msgKey, String... vars) {
		this.setMsgCode(30120);
		try {
			this.writeByte(channel);
			this.writeInterUTF(msgKey, vars);
		} catch (Exception e) {
			logger.error(e.getMessage(), e);
		}
	}

}
